JAVA



Java is an object-oriented language that enables learners to create real-world applications. Java technology based software works just about everywhere—from the smallest devices to super computers! Java technology components are not impacted by the kind of computer, phone, smart device or operating systems they are running on. The architecture-neutral nature of Java technology is important in a networked world where one cannot predict the kind of devices that partners, suppliers and employees use to connect to their organizations.


Java Language Environment

  • Object Oriented
  • Platform Independent
  • Automatic Memory Management
  • Compiled / Interpreted approach
  • Robust
  • Secure
  • Dynamic Linking
  • Multi-Threaded
  • Built-in Networking

Java Fundamentals

  • Data types
  • Operators
  • Control Statements
  • Arrays
  • Enhanced for-loop
  • Enumerated types
  • Static import
  • Auto boxing
  • C-style formatted I/O
  • Variable arguments

Essentials of Object-Oriented Programming

  • Object and Class Definition
  • Using encapsulation to combine methods and data in a single class
  • Inheritance and Polymorphism

Writing Java Classes

  • Encapsulation
  • Inheritance
  • OOP in Java
  • Class Fundamentals
  • Using Objects
  • Constructor
  • Garbage Collection
  • Method Overloading
  • Method Overriding
  • Static Members
  • Understanding Interface
  • Using Interfaces class

Packages

  • Why packages
  • Understanding Class path
  • Access modifiers and their Scope

Exception Handling

  • Importance of Exception Handling
  • Exception Propagation
  • Exception Types
  • Using try and catch
  • throw, throws, finally
  • Writing User defined Exceptions

I/O Operations in Java

  • Byte Oriented Streams
  • File Handling
  • Readers and Writers

Readers and Writers

  • Introduction to Multi-Threading
  • Understanding Threads and its States
  • Java Threading Model
  • Thread class and Runnable Interface
  • Thread Priorities
  • Thread Synchronization
  • Inter thread Communication
  • Preventing Deadlocks

DEVELOPING Java APPS

  • DEVELOPING Java APPS
  • Organizing a Concept Solution
  • Creating a Program Skeleton
  • Defining Error Checking Requirements
  • Defining Error Checking Requirements

Network Programming

  • Introduction to Networking
  • InetAddress
  • URL
  • TCP Socket and ServerSocket
  • UDP Socket
  • Developing a Chat Application

Java Util Package / Collections Framework

  • Collection and Iterator Interface
  • Enumeration
  • List and ArrayList
  • Vector
  • Comparator
  • Set Interface and SortedSet
  • Hashtable
  • Properties

Generics

  • Introduction to Generics
  • Using Built-in Generics Collections
  • Writing Simple Generic Class
  • Bounded Generics
  • Wild Card Generics

Inner Classes

  • Nested Top Level Classes
  • Member Classes
  • Local Classes
  • Anonymous Classes

Abstract Window Toolkit

  • Graphics
  • Color and Font
  • AWT Components/Controls
  • Event Handling and Layouts

Swing Programming

  • Introduction to Swing and MVC Architecture
  • Light Weight Component
  • Swing Hierarchy
  • Atomic Components e.g. JButton, JList and more
  • Intermediate Container e.g. JPanel, JSplitPane and more
  • Top-Level Container e.g. JFrame and JApplet
  • Swing Related Events